Plugin Pack: Chaos


This plugin pack contains the following plugins:

Achivments

With this plugin, you can simply create achievements / trophies that the player can unlock. These are shared between all save states.

Army Controll

This plugin adds a new scene, which should make it easier to manage large parties. In addition, the commands can be customised for the project.

Autosave

Adds two types of autosave: one for each map change and one for manual saving to autosave.

Map Folder (add-on for TBS and Parallax)

This add-on for the other plug-ins mentioned above allows you to enter the name of the required folder for each map individually.

Map Travel

This plugin is available in two versions - Basically, this plugin allows you to move around on a world map and the points can be switched on and off using the familiar RPG Maker switches. The difference between V1 and V2 is that with V1 the player is transferred directly to the target coordinate when "Enter" is pressed. V2, on the other hand, displays a selection window showing what is to be done at which point (individually adjustable for each "node point").

Parallax

This plugin adds parallax mapping combined with collision queries. However, the set tiles remain untouched, so the normal mapping can be combined with the parallax mapping.

Pre Screen

This plugin enables the display of several sounds and images before the title screen.

Quest

This plugin is available in two versions. Basically, this plugin allows you to create quests for the player. The first variant uses items, which makes it easy to use, while the second variant uses its own database. However, little coding knowledge is required here.

Talent Map

This plugin is more of a service plugin, it allows the player to create talent trees or talent networks based on a map. This means that all the possibilities of the Maker are available without difficulty when designing the talents.

Tactic Battle System (TBS)

This plugin replaces the usual Maker battle system with a tactical battle system, whereby the characters (opponents and players) take turns based on their agility. Skills/weapons/etc. can be assigned to different hit areas. If someone is creating a game with large parties, it is possible to activate a pre-battle scene in order to enter the characters that are increasing in number.

Files

ChaosPack 227 kB
May 11, 2024

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